Lord Of The Realms 2 Cheats

We currently don't have any Lords of the Realm 2 cheats, cheat codes or hints for PC. Please check back at a later date for more cheats and codes to be added. Hex Editor Cheats: - In order to complete these cheats, you will need to have a hex editor installed on your computer. You will need to find your saved Lords of the Realm 2 game. Should be somewhere in Program Files. C://Program Files/Sierra/Lords 2/save1 'save1' will be whatever you put in the save game field when saving your game.

Lords of the Realm II is a medieval-era strategy game combining turn-based resource management and both real-time field battles and castle sieges. You are one of five lords vying for control of a kingdom in 1268 A.D. Starting with one meager county, you must gradually expand your power and influence by amassing an army and conquering nearby counties. Gathering iron, wood, and stone lets you create fortifications and weapons, while fields and cattle help sustain the populace. Changing seasons and cataclysmic events such as fires, droughts, or flooding can ruin infrastructure, potentially undermining your objectives. You must also carefully balance rations and tax levels to maintain a steady income without upsetting loyal subjects, who may decide to revolt. The single-player campaign spans eight realms, from Quaintville and Ireland to England and Germany. Up to four would-be monarchs can battle each other via LAN or modem.

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Lords of the Realm II is a mixture of turn-based county and economic management and real-time combat.

As the game begins, the king has died and 5 nobles (including yourself) are vying for control of the realm, including the noble Baron, the headstrong Knight, the ice princess The Countess, and the backstabbing Bishop. You have to hold on to your counties by building larger castles and keeping the peasantry happy and well-fed.

When you engage your enemy in battle is when the real fun starts. You are given a Warcraft-type view of the battlefield with the units in your army and have to either get them to retreat (a rarity) or kill every last one of the little buggers. In a siege, you can end the battle by capturing the enemy's flag or dispatching all of your opponents soldiers to the great big Realm in the sky.

One of the most underrated strategy games of all time, Impressions' Lords of the Realm II is in my opinion the best game designed by David Lester, prolific designer and founder of Impressions. This mediaval empire game improves on the already superb Lords of the Realm in numerous aspects, adding both complexity and replayability.

Your objective in LOTRII remains the same as it was in the first game: The king in mediaval England is dead, and it's up to you to fight the other nobles for the throne and succeed him. Again like the first game, you are put in charge of both the strategic level (i.e. making decisions for your entire kingdom), and tactical (i.e. taking control of troops in combat) - although you can have the computer handle the combat for you. At the strategic level, you view the action from the attractive isometric map, where you can move armies, adjust economic parameters, manage your resources, and engage in diplomacy with other noble houses. As in the first game, your success in the game hinges on proper resource allocation and maximizing farm output. Each county in your empire has a fixed amount of arable land, which you can use for farming wheat or raising cattle to feed your peasants. Sufficiency in, or surplus of, food supply helps increase population, which in turn will increase taxes and the size of your army (recruited from peasants). Some peasants must also be assigned to gather other useful resources, build castles, and produce weapons of war. You can also hire mercenaries at the mercenary guild, but they are costly and not always co-operative.

When armies clash, the game switches to a tactical real-time battle mode, which looks similar to Mindcraft's Siege series, and is quite fun to play. Armies consist of peasants, archers, macemen, swordsman, crossbow troops, pikemen, and knights. Each type of troop has its own strengths and weaknesses, although an army of knights usually is practically invincible. What should prove more interesting to an armchair commander than simplistic open-field battles are the sieges, because you must decide how many siege engines, catapults, and battering rams to use, and where to position them. The computer players are reasonably challenging - they are very easy to beat in the first turns of the game, but become worthy opponents in the later stages. Advanced options such as a hidden map, advanced farming and army foraging, and others make the game more complex, and help increase the replay value.

In addition to the standard campaign play, LOTRII includes a nice custom scenario builder and a few multiplayer modes including DirectPlay support. On the downside, there is no variety in terms of victory conditions -you simply must conquer every county to win. This rigid condition, coupled with the level of micromanagement required for each county in the later stages, makes the game tiresome toward the end (especially when you are clearly going to win, but must first tolerate the tedious process of crushing the last counties of the last enemy). Also, more castle types would have been nice (although you get those in the Siege Pack add-on).

All in all, LOTRII will please fans of the first game, as well as anyone who likes turn-based/real-time gameplay based in the medieval period. The game is not very original, but it is still a lot of fun and surprisingly replayable. Highly recommended to anyone who likes strategy games.

Lords of the Realm is the sequel to the first game in the series, where you play one of the nobles of England.

As the game begins, the king has died and 5 nobles (including yourself) are vying for control of the realm, including the noble Baron, the headstrong Knight, the ice princess The Countess, and the backstabbing Bishop. You have to hold on to your counties by building larger castles and keeping the peasantry happy and well-fed.


How to run this game on modern Windows PC?

This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (421 MB).This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (414 MB).

People who downloaded Lords of The Realm 2 have also downloaded:
Lords of the Realm 2: Siege Pack, Lords of the Realm III, Lords of The Realm, Age of Empires 2: The Age of Kings, Warcraft 2, Age of Empires, Lords of Magic: Special Edition, Lord of the Rings, The: The Battle for Middle Earth II


  • Maps

Many different maps are available in both Lords of the Realm II and the Lords II Siege Pack. My favorite map is the Crusades. A challenging, fun game can be achieved here by selecting either 'hard' or 'medium' difficulty (if you are starting a custom game) and starting over until you are situated in the Latin Empire. This location isolates yourself, and thus while your opponents wage petty wars against each other, you can conquer counties, amass wealth, and build royal castles.
  • Raising Armies

In the beginning, you and your opponents start the game on an level playing field. But as tempting as it is to seize two or three nearby regions as soon as you have the forces to do so, unless you're playing against human opponents, this is hardly the wisest course. It's hard enough to get your home county running on a smooth economic base; the complexities and possibilities for failure grow exponentially with each new county you seize.
The easiest way to raise an army early on is to order a mass levee of peasants. True, they're not very impressive from the standpoint of armament, but a large enough force of peasants is usually quite sufficient to conquer or defend a couple of counties in the early years of a game.
Even if your nearest opponent has raised a small army of real men-at-arms, you can still triumph over him if you have a large enough peasant force. As a rule, you need at least 50% numerical superiority to defeat another large peasant army, and a three-to-one superiority to vanquish an army comprising both peasants and regular soldiers.
When you're ready to raise a professional army, check first to see if your county is host to any bands of roving mercenaries. If you have the money, consider hiring them. A mercenary force already comes with its own arms and armor, and buying its services will have no negative impact on either population or happiness rating.
If you do go the mercenary route, use them quickly to conquer a county or defend against a threatened invasion. Their seasonal maintenance fee is high, and if you just leave them standing around on idle garrison duty, you'll drain your treasury and have nothing to show for it but a marginal measure of added security.
  • Sieges and Raids

When you move from the open battlefield to siege warfare, be prepared to shift your whole attitude. Whereas conventional battles tend to be resolved rather quickly, sieges will take several seasons to conclude, successfully or not. Whether you're planning to storm a castle or defend one, you must plan siege operations carefully and methodically.
True, most sieges climax with a desperate melee inside the castle walls, but you'll usually spend much more time trying to breach those walls or prevent the enemy from doing so. Archers really come into their own during sieges, so you may want to reorganize your army a season or two in advance of a siege, so that you'll have more of them.
Before you can hope to storm a castle, you must thin out the ranks of the defenders. Only massed arrow fire or catapults can do that. If you attempt to wheel up your siege towers and battering rams before you've weakened the garrison, chances are that the crews will be slaughtered and the siege will fail.
If you're defending a castle, be very careful about when and where you deploy your vats of boiling oil. Remember that you only get a certain number of these per castle, and once they're used up, your ability to repulse an assault diminishes greatly. Watch out for feints by the attacker and try to save the oil for use against towers and battering rams -- its effect can be spectacular, if not decisive.
And finally, a word about guerrilla tactics. If you are not yet strong enough to engage in a full-strength campaign against a more powerful neighbor, simply march an army cross-country and on to a square containing a mine, quarry, sawmill or forge and that facility will turn to a pile of blackened cinders, with serious consequences to your enemy's economy. Of course, this only works if you can hurriedly withdraw your force before the enemy can intercept it.
Lord of the realms 2 cheats freeIt's also a double-edged tactic. If you conduct such raids into a province you plan to occupy soon, you'll also be damaging your own economy, since those ruined facilities cannot be made operational again without many seasons of effort being devoted to rebuilding them.
  • Taking the field

Ideally, you want to create a large and balanced army, but it's unlikely you'll be able to afford one until mid-way through the game. In the earlier stages, it is easier and generally more cost-effective to develop an army equipped with one or two weapons than a collection of smaller units armed with many.
Arming your troops is a tricky business, it takes a large number of blacksmiths to produce even a modest flow of weapons. If you're in a county that gets frequent visits from merchants, you should consider buying as many weapons as you can afford, rather than waiting for your own production efforts to bear fruit.
Take time to study both the landscape and the nature of the opposing force before committing to battle. Combat in Lords II accurately reflects the scale and ferocity of medieval engagements, which seldom displayed a great deal of tactical finesse. Even so, tactics and maneuver can compensate, to a certain extent, for numerical inferiority.
Search the terrain carefully. Are there bridges or narrow isthmuses of land on this battlefield? If so, they form natural choke-points where an attacking force must funnel-through, and in so doing lose its numerical advantage to any defending force that blocks the narrow end of the funnel. Are there lakes, ponds, or streams that you can use to protect your flanks? Are there natural outcroppings of rock that can be used as defensive barriers? To be successful, a Lords II commander must learn to use these and every other possible advantage until the process becomes instinctive.

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  • The Autocalc Option

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While in battle, at the bottom right of the screen, there is a bar of options available to you. The one furthest to the right portrays a picture of a computer. This is the autocalc option. When faced against small, stupid armies full of peasants, this option works wonders. NEVER use this during a seige, though. Any dummy with half a brain can seige with better results.
  • Get exclusive Lords Of The Realm 2 trainers and cheats at Cheat Happens

Get exclusive Lords Of The Realm 2 trainers and cheats at Cheat Happens.

Lord Of The Realms 2 Cheats Walkthrough


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Lord Of The Realms 2 Cheats